Articles in this section
Unreal Engine fails to start because RiderLink DLLs are blocked by WDAC. "Plugin 'RiderLink' failed to load because module 'RiderGameControl' could not be loaded"
Rider is unable to debug an Unreal Engine project after attachment
What kind of C++ development Rider supports. How to develop non-Unreal Engine C++ projects in Rider
Plugin 'RiderLink' failed to load because module 'RD' could not be loaded
Prompt for RiderLink installation appears every time another project is opened
How to collect UBT logs with detailed timing information
How to evaluate specific symbols from Unreal Engine.
How to set up Python interpreter in Unreal Engine project on Windows
UE project debug startup is slow on linux
Unreal Engine projects take too long to build from Rider
What external tools need to be installed to work with Unreal Engine projects in Rider
Can't build Unreal Engine. UnrealBuildTool.csproj: Error NU1100 : Unable to resolve
Can't build Unreal Engine project. UnrealBuildTool.csproj(1,1): Error MSB4041 : The default XML namespace of the project must be the MSBuild XML namespace.
Rider reopen projects when adding new C++ classes in Unreal Editor
Rider doesn't highlight non-resolved UE types.
Unreal Engine - Most modules from engine are excluded. UBT logs "Unable to instantiate module 'DiaSdk'"
How to Speed up Unreal project indexing on Linux
Unreal Engine "Project 'Engine' load failed". UBT log: "Exception while generating include data for Target:UnrealEditor ..."
Configuring Rider for Multiple Unreal Engine Versions
How to edit Unreal Engine file templates
Can't run Game target in Unreal Engine project on MacOS. "Failed to open descriptor file ../../../../Engines/UE_5.4/../../"
RiderLink fails to compile with "fatal error C1001: Internal compiler error" errors
Rider launches previous UnreaEditor executable upon retargeting project to a newer engine version
When hitting a breakpoint in Unreal Engine project on Linux no mouse appear
Visual Studio license for Unreal Engine development in Rider.
Rider/RiderLink and Unreal compatibility problems
Rider doesn't analyze files that don't belong to current platform
How to compare FString during debug. Compare and Equals don't work
Cannot create Run Profiles in Rider: Invalid Exe Path error
How to configure Rider to use local Qodana in Unreal Engine projects