Question
How to configure Rider to use local Qodana in Unreal Engine projects?
Answer
Use the following Qodana configuration file to configure it to work on UE projects in Rider. Note that this configuration excludes plugins from analysis in case one is installing plugins in a game project (e.g. RiderLink installed into a game project).
#-------------------------------------------------------------------------------#
# Qodana analysis is configured by qodana.yaml file #
# https://www.jetbrains.com/help/qodana/qodana-yaml.html #
#-------------------------------------------------------------------------------#
version: "1.0"
ide: QDNET
profile:
name: qodana.recommended
exclude:
- name: All
paths:
- Engine
- Plugins
linter: jetbrains/qodana-dotnet
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